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Characters are getting dicey
Primetide
  • 14. Aug. 2017
  • 2 Min.

Characters are getting dicey

Today I want to talk about characters and dice. This has been the hottest topic internally for weeks now and a great start for some feedback from potential players. Here is a (UNFINISHED!!!!) concept for our character sheet. You can see slots for gear/weapons (2) armor (1), inventory (to the right) and "Level Up" Abilities, which you pay with good old hard cash (and yes we know there is a spelling mistake in Experience) ;). Then there is the fatigue/wound bar (the reddish box
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Combat and Gear
Primetide
  • 26. Juli 2017
  • 3 Min.

Combat and Gear

Today I want to give a brief overview over how combat and weapons will work in the game. Every action in the game, whether it is attacking someone or healing someone or repairing items and so on uses dice. These dice have different colors based on their quality (we will probably end up with green, red, black) and each dice is can roll zero, one or more successes and even explode (if you have the right skill for it) - the better the quality, the more likely the result will be
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