Characters are getting dicey
Today I want to talk about characters and dice. This has been the hottest topic internally for weeks now and a great start for some feedback from potential players. Here is a (UNFINISHED!!!!) concept for our character sheet. You can see slots for gear/weapons (2) armor (1), inventory (to the right) and "Level Up" Abilities, which you pay with good old hard cash (and yes we know there is a spelling mistake in Experience) ;). Then there is the fatigue/wound bar (the reddish box